![]() Some people thrill to glamorous stars of the stage and industry, while others are brought to tears by war, plague, and poverty. It is a bustling era, wherein large vessels navigate busy sea routes and the power of steam gives birth to new technologies. The story doesn't revolve around travelers (gacha characters), so it's not difficult to tune them out, but just the fact they are there can be a bit jarring.The story takes place in Solistia, a land comprising an eastern and western continent divided by the sea. There are playable characters added from the main game to CotC that shouldn't be here, because it's a prequel chronologically. The only narrative fault of CotC is the fanservice. CotC tackles some heavy topics, and while the OG started out pretty generic fantasy, and then ramped up to be darker, CotC just straight up starts really dark. The storylines are also well written, and feel more coherent (it's not fully non-linear like the OG, which makes following the plot easier). So far CotC doesn't seem to pull much of the mobile bullshit, and seems to be quite true to the original. The reason would be when you played 112 hours of the OG Octopath, grinded out all best gear, all the advanced jobs, and defeated all secret bosses including the true ending, and just want to play some more Octopath. Is there a reason why anyone would consider the mobile version over the PC/console one
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